Ranked run
Scavenger
Run 4id0f0tgb0dg47j · Sep 16, 2026, 5:29 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 16
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sukoi · Swoonet · Dewlotl · Snapscald · Steamscuttle
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Dewlotl, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 20 · Steamscuttle: 15
- DamageSwoonet: 36 · Gachapod: 200 · Dewlotl: 30
- HealSukoi: 80 · Swoonet: 36 · Dewlotl: 30 · Snapscald: 100 · Steamscuttle: 90
Round inventory
Trinkets
35 trinkets · 23 types

Hero's Sword
Your monsters have +12 Damage.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Gold Trophy × 2
On Victory Gain $8.

Wood Sword × 2
Your monsters have +5 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet
You receive 25% more Heal.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Barbell × 2
+5000 HP

Mighty Bell
Monsters in your shop have +300 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Winged Crown
Your top middle monster has +1 Multicast.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
