Ranked run

Swim Coach

Run zt4dg6dy0k12i9t · Sep 13, 2026, 12:01 PM

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Patch unknownUpdated Sep 14, 2026, 6:05 AM10 observed rounds
Outcomeunknown
Record46
MMR1351?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 14, 2026, 6:05 AM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 4

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage300
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 5

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage150
On Battle Start

Adjacent Grass allies gain +10% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Kappow · Steamscuttle · Lumijel · Snapscald · Swoonet
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Lumijel, Snapscald, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 10 · Snapscald: 10
  • DamageKappow: 300 · Lumijel: 60 · Ginsage: 150
  • HealSteamscuttle: 60 · Lumijel: 90 · Snapscald: 50

Round inventory

Trinkets

13 trinkets · 9 types

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget

Increase Income by $3.

Topaz Amulet

You receive 25% more Shield.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Bar

Increase Income by $10.

Topaz Ring

Monsters in your shop have +10% Shield.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Crown

Your top middle monster has +30% Cooldown Speed.