Ranked run
Black Belt
Run yinbwokl5ixu44y · Sep 15, 2026, 2:26 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 8
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Bonshell · Beetdown · Blessom
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 5 · Beetdown: 105 · Blessom: 50
- HealSukoi: 80 · Sukoi: 80
- ShieldBonshell: 200
Round inventory
Trinkets
9 trinkets · 7 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 2
Does nothing.

Gold Trophy × 2
On Victory Gain $8.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Mini Duplicator
Gain an additional copy of the next non-unique Trinket from a gift.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
