Ranked run
Black Belt
Run pxyixp6hme1o32n · Sep 15, 2026, 10:47 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 13
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +40% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 3Beetdown · Sarudo · Ninflora
- Grass × 3Quillustrous · Beetdown · Ninflora
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Quillustrous, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageQuillustrous: 300 · Beetdown: 105 · Sarudo: 200 · Ninflora: 100
- HealSukoi: 80 · Sukoi: 80
Round inventory
Trinkets
6 trinkets · 6 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown
Your top middle monster has +20 Damage.

Gold-o-matic
Increase Income by $30.

Haste Orb
Your monsters have +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell
+5000 HP
