Ranked run

Black Belt

Run 4n1j1camkdsh6kq · Sep 10, 2026, 2:33 PM

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Patch unknownUpdated Sep 11, 2026, 3:45 AM15 observed rounds
Outcomeunknown
Record105
MMR1699?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 15

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 11, 2026, 3:45 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Quillustrous

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage300
Ongoing

Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage300
On Battle Start

Adjacent Grass allies gain +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Beetdown · Quillustrous · Ginsage
  • Water × 3Sukoi · Swoonet · Lumijel
  • Flying × 2Swoonet · Quillustrous

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Beetdown, Quillustrous.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126 · Swoonet: 30 · Quillustrous: 300 · Ginsage: 300 · Lumijel: 60
  • HealSukoi: 80 · Swoonet: 30 · Lumijel: 90

Round inventory

Trinkets

14 trinkets · 14 types

Bargain Bin

The first Common monster you buy each day is free.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold-o-matic

Increase Income by $30.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Mighty Bell

Monsters in your shop have +300 Damage.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.