Ranked run

Black Belt

Run 4n1j1camkdsh6kq · Sep 10, 2026, 2:33 PM

Back to profile
Patch unknownUpdated Sep 11, 2026, 3:45 AM15 observed rounds
Outcomeunknown
Record105
MMR1699?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 11, 2026, 3:45 AM1 board slots10 trinkets
1 of 6board slots filled
Slot 1Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126

Round inventory

Trinkets

10 trinkets · 10 types

Bargain Bin

The first Common monster you buy each day is free.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Sapphire Ring

Monsters in your shop have +10% Heal.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold-o-matic

Increase Income by $30.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.