Ranked run
Black Belt
Run 4n1j1camkdsh6kq · Sep 10, 2026, 2:33 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 10
Round result: win

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 126
Round inventory
Trinkets
10 trinkets · 10 types

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold-o-matic
Increase Income by $30.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
