Ranked run
Swim Coach
Run kjdjjpdlilo8ufx · Sep 9, 2026, 2:45 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Bumblebolt
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +1 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 4Bumblebolt · Electranade · Humbolt · Frizzly
- Bug × 2Bumblebolt · Velocect
- Flying × 2Humbolt · Velocect
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBumblebolt: 9 · Humbolt: 30 · Velocect: 13 · Frizzly: 1 · Shelldra: 15
- HealShelldra: 15
- ShockBumblebolt: 3 · Electranade: 56 · Humbolt: 1 · Frizzly: 8
Round inventory
Trinkets
6 trinkets · 4 types

Power Band × 2
Give the first monster you buy each day +20 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
