Ranked run
Swim Coach
Run kjdjjpdlilo8ufx · Sep 9, 2026, 2:45 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Bumblebolt
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Bumblebolt · Electranade · Humbolt
- Bug × 2Bumblebolt · Velocect
- Flying × 2Humbolt · Velocect
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBumblebolt: 9 · Humbolt: 30 · Velocect: 10 · Velocect: 15
- ShockBumblebolt: 3 · Electranade: 28 · Humbolt: 1 · Electranade: 28
Round inventory
Trinkets
4 trinkets · 3 types

Power Band
Give the first monster you buy each day +20 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
