Ranked run
Swim Coach
Run kjdjjpdlilo8ufx · Sep 9, 2026, 2:45 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: win

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Cicadence
Tier 3 · Cost 25
Trigger the Bug ally above.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Cicadence · Velocect
- Electric × 2Electranade · Pylong
Ability text matches
- Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Cicadence: 100 · Pylong: 1 · Velocect: 13
- HealShelldra: 15
- ShieldCherubble: 100
- ShockElectranade: 56 · Pylong: 15
Round inventory
Trinkets
10 trinkets · 7 types

Power Band × 2
Give the first monster you buy each day +20 Damage.

Wood Sword × 2
Your monsters have +5 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
