Ranked run

Monster Ranger

Run x3w0e0efhuv6ske · Jul 28, 2026, 10:42 PM

Back to profile
Patch unknownUpdated Jul 29, 2026, 6:20 AM3 observed rounds
Outcomeunknown
Record21
MMR942?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 21

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 6:20 AM6 board slots58 trinkets
6 of 6board slots filled
Slot 1Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Draconarch · Celestia
  • Water × 2Dirgefin · Wishwash

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Draconarch + Wishwash377 rounds together · 58% round win association377 observed win/loss round results
  • Dirgefin + Draconarch350 rounds together · 59% round win association350 observed win/loss round results
  • Dirgefin + Ironcore142 rounds together · 55% round win association142 observed win/loss round results
  • Dirgefin + Galvanine140 rounds together · 47% round win association140 observed win/loss round results
  • Dirgefin + Wishwash82 rounds together · 51% round win association82 observed win/loss round results
  • Draconarch + Ironcore77 rounds together · 61% round win association77 observed win/loss round results
  • Celestia + Dirgefin64 rounds together · 56% round win association64 observed win/loss round results
  • Draconarch + Galvanine62 rounds together · 60% round win association62 observed win/loss round results
  • Celestia + Draconarch44 rounds together · 64% round win association44 observed win/loss round results
  • Celestia + Galvanine39 rounds together · 49% round win association39 observed win/loss round results
  • Celestia + Ironcore29 rounds together · 59% round win association29 observed win/loss round results
  • Galvanine + Wishwash21 rounds together · 67% round win association21 observed win/loss round results
  • Ironcore + Wishwash14 rounds together · 36% round win association14 observed win/loss round results
  • Celestia + Wishwash7 rounds together · 57% round win association7 observed win/loss round results

Team toolkit

  • DamageGalvanine: 30 · Draconarch: 100 · Celestia: 130 · Dirgefin: 50 · Ironcore: 30
  • HealDirgefin: 100 · Wishwash: 300
  • ShockGalvanine: 18

Round inventory

Trinkets

58 trinkets · 25 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Poison Orb

Your Toxic monsters have +3 Poison.

Bug Net

Bug monsters in the shop cost 3 less.

Power Band

Give the first monster you buy each day +20 Damage.

Power Crown × 3

Your top middle monster has +20 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Gold-o-matic

At the start of each day, gain $30.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Haste Orb × 9

Your monsters have +15% Cooldown Speed.

Power Bell × 2

Monsters in your shop have +25 Damage.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Sapphire Amulet × 5

You receive 25% more Heal.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Topaz Amulet × 3

You receive 25% more Shield.

Haste Crown × 6

Your top middle monster has +30% Cooldown Speed.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Terrarium × 3

Your Bug monsters have +20% Damage.

Silver Watch × 3

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Mega Duplicator

Gain 2 additional copies of the next Trinket you get from a gift.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.