Ranked run

Monster Ranger

Run x3w0e0efhuv6ske · Jul 28, 2026, 10:42 PM

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Patch unknownUpdated Jul 29, 2026, 6:20 AM3 observed rounds
Outcomeunknown
Record21
MMR942?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 20

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 6:20 AM6 board slots51 trinkets
6 of 6board slots filled
Slot 1Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Pylong · Galvanine
  • Water × 2Dirgefin · Wishwash

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
  • Draconarch + Wishwash377 rounds together · 58% round win association377 observed win/loss round results
  • Dirgefin + Draconarch353 rounds together · 59% round win association353 observed win/loss round results
  • Galvanine + Pylong252 rounds together · 48% round win association252 observed win/loss round results
  • Dirgefin + Galvanine148 rounds together · 48% round win association148 observed win/loss round results
  • Dirgefin + Ironcore147 rounds together · 56% round win association147 observed win/loss round results
  • Dirgefin + Wishwash82 rounds together · 51% round win association82 observed win/loss round results
  • Draconarch + Ironcore78 rounds together · 62% round win association78 observed win/loss round results
  • Dirgefin + Pylong75 rounds together · 45% round win association75 observed win/loss round results
  • Draconarch + Galvanine64 rounds together · 61% round win association64 observed win/loss round results
  • Draconarch + Pylong39 rounds together · 46% round win association39 observed win/loss round results
  • Galvanine + Wishwash21 rounds together · 67% round win association21 observed win/loss round results
  • Ironcore + Wishwash14 rounds together · 36% round win association14 observed win/loss round results
  • Pylong + Wishwash8 rounds together · 63% round win association8 observed win/loss round results

Team toolkit

  • DamageDirgefin: 50 · Draconarch: 100 · Ironcore: 30 · Pylong: 1 · Galvanine: 30
  • HealDirgefin: 100 · Wishwash: 300
  • ShockPylong: 15 · Galvanine: 18

Round inventory

Trinkets

51 trinkets · 24 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Poison Orb

Your Toxic monsters have +3 Poison.

Bug Net

Bug monsters in the shop cost 3 less.

Power Band

Give the first monster you buy each day +20 Damage.

Power Crown × 3

Your top middle monster has +20 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Gold-o-matic

At the start of each day, gain $30.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Haste Orb × 9

Your monsters have +15% Cooldown Speed.

Power Bell × 2

Monsters in your shop have +25 Damage.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Sapphire Amulet × 3

You receive 25% more Heal.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Topaz Amulet × 3

You receive 25% more Shield.

Haste Crown × 6

Your top middle monster has +30% Cooldown Speed.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Terrarium

Your Bug monsters have +20% Damage.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Mega Duplicator

Gain 2 additional copies of the next Trinket you get from a gift.