Ranked run

Monster Ranger

Run w1h50yv8pj076xn · Jul 28, 2026, 4:28 PM

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Patch unknownUpdated Jul 28, 2026, 4:53 PM11 observed rounds
Outcomeunknown
Record65
MMR1405?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:53 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Shelldra · Plunderbird · Aster
  • Electric × 2Frizzly · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Galvanine.
  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,188 rounds together · 51% round win association1,188 observed win/loss round results
  • Aster + Shelldra711 rounds together · 50% round win association711 observed win/loss round results
  • Plunderbird + Shelldra665 rounds together · 51% round win association665 observed win/loss round results
  • Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
  • Frizzly + Ironcore409 rounds together · 43% round win association409 observed win/loss round results
  • Frizzly + Plunderbird373 rounds together · 46% round win association373 observed win/loss round results
  • Ironcore + Plunderbird214 rounds together · 47% round win association214 observed win/loss round results
  • Ironcore + Shelldra176 rounds together · 47% round win association176 observed win/loss round results
  • Galvanine + Plunderbird158 rounds together · 57% round win association158 observed win/loss round results
  • Galvanine + Shelldra127 rounds together · 46% round win association127 observed win/loss round results
  • Aster + Galvanine98 rounds together · 59% round win association98 observed win/loss round results
  • Frizzly + Shelldra81 rounds together · 43% round win association81 observed win/loss round results
  • Frizzly + Galvanine76 rounds together · 37% round win association76 observed win/loss round results
  • Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results
  • Aster + Frizzly40 rounds together · 35% round win association40 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Frizzly: 1 · Shelldra: 15 · Galvanine: 10 · Plunderbird: 1
  • HealShelldra: 15 · Plunderbird: 35 · Aster: 40
  • ShockFrizzly: 16 · Galvanine: 6

Round inventory

Trinkets

7 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Market License

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.