Ranked run

Masked Man

Run lzniack7iwzgudj · Jul 28, 2026, 12:30 AM

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Patch unknownUpdated Jul 28, 2026, 2:45 PM2 observed rounds
Outcomeunknown
Record02
MMR1608?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 2:45 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast32
Burn8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn15
On Cast

Adjacent Fire allies gain +6 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 5Blazewing · Magmalith · Coalem · Magmite · Sunsage
  • Rock × 2Coalem · Magmite

Ability text matches

  • Magmalith references FireAdjacent Fire allies gain +6 Burn permanently.Potential interaction with Blazewing, Coalem, Magmite, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Blazewing, Magmalith, Coalem, Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,139 rounds together · 62% round win association1,139 observed win/loss round results
  • Coalem + Draconarch995 rounds together · 55% round win association995 observed win/loss round results
  • Magmalith + Magmite698 rounds together · 46% round win association698 observed win/loss round results
  • Coalem + Magmalith461 rounds together · 38% round win association461 observed win/loss round results
  • Coalem + Magmite333 rounds together · 43% round win association333 observed win/loss round results
  • Blazewing + Magmalith239 rounds together · 36% round win association239 observed win/loss round results
  • Draconarch + Magmalith226 rounds together · 37% round win association226 observed win/loss round results
  • Blazewing + Magmite181 rounds together · 39% round win association181 observed win/loss round results
  • Draconarch + Magmite165 rounds together · 31% round win association165 observed win/loss round results
  • Blazewing + Coalem160 rounds together · 41% round win association160 observed win/loss round results
  • Blazewing + Draconarch79 rounds together · 35% round win association79 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Blazewing + Sunsage15 rounds together · 40% round win association15 observed win/loss round results
  • Coalem + Sunsage7 rounds together · 43% round win association7 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • BurnBlazewing: 8 · Magmalith: 15 · Coalem: 40 · Magmite: 8 · Sunsage: 18
  • DamageSunsage: 18 · Draconarch: 100
  • ShieldCoalem: 900 · Magmite: 80

Round inventory

Trinkets

14 trinkets · 10 types

Mysterious Mask × 3

Choose a trainer and gain their ability.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Gold Bar

At the start of each day, gain $10.

Training Weights

+100 HP

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Barbell

+5000 HP

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Holy Grail × 2

On Victory Gain $100.

Metronome

When your monster cast, they gain +10 Damage for this battle.