Ranked run

Masked Man

Run lzniack7iwzgudj · Jul 28, 2026, 12:30 AM

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Patch unknownUpdated Jul 28, 2026, 2:45 PM2 observed rounds
Outcomeunknown
Record02
MMR1608?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 2:45 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast32
Burn8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn15
On Cast

Adjacent Fire allies gain +6 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn8
Shield80
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn36
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 6Blazewing · Magmalith · Magmite · Coalem · Sunsage · Pyronade
  • Rock × 2Magmite · Coalem

Ability text matches

  • Magmalith references FireAdjacent Fire allies gain +6 Burn permanently.Potential interaction with Blazewing, Magmite, Coalem, Sunsage, Pyronade.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Blazewing, Magmalith, Magmite, Coalem, Pyronade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Pyronade + Magmite950 rounds together · 60% round win association950 observed win/loss round results
  • Magmalith + Magmite706 rounds together · 46% round win association706 observed win/loss round results
  • Coalem + Magmalith464 rounds together · 38% round win association464 observed win/loss round results
  • Pyronade + Magmalith410 rounds together · 48% round win association410 observed win/loss round results
  • Pyronade + Sunsage386 rounds together · 62% round win association386 observed win/loss round results
  • Coalem + Magmite350 rounds together · 43% round win association350 observed win/loss round results
  • Blazewing + Magmalith239 rounds together · 36% round win association239 observed win/loss round results
  • Coalem + Pyronade200 rounds together · 38% round win association200 observed win/loss round results
  • Blazewing + Magmite187 rounds together · 40% round win association187 observed win/loss round results
  • Blazewing + Coalem166 rounds together · 42% round win association166 observed win/loss round results
  • Blazewing + Pyronade147 rounds together · 39% round win association147 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Blazewing + Sunsage15 rounds together · 40% round win association15 observed win/loss round results
  • Coalem + Sunsage8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • BurnBlazewing: 8 · Magmalith: 15 · Magmite: 8 · Coalem: 40 · Sunsage: 18 · Pyronade: 36
  • DamageSunsage: 18
  • ShieldMagmite: 80 · Coalem: 900

Round inventory

Trinkets

12 trinkets · 9 types

Mysterious Mask × 3

Choose a trainer and gain their ability.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Gold Bar

At the start of each day, gain $10.

Training Weights

+100 HP

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Barbell

+5000 HP

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Holy Grail

On Victory Gain $100.