Ranked run
Lucky Girl
Run 3lqao7x1sto43ga · Jul 28, 2026, 8:24 AM
Patch unknownUpdated Jul 28, 2026, 9:51 AM13 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 4
Round result: win
Patch unknownUpdated Jul 28, 2026, 9:51 AM3 board slots4 trinkets
3 of 6board slots filled
Slot 1Level 2 · Shiny

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn8
Shield80
On Battle Start
+20 Shield and +2 Burn permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2 · Shiny

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast6
Damage10
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 3 · Shiny

Sunsage
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn18
Damage18
On Battle Start
For each Fire ally, this gains +24% Cooldown Speed permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Magmite · Sunsage
Ability text matches
- Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
- Magmite + Velocect381 rounds together · 57% round win association381 observed win/loss round results
- Sunsage + Velocect226 rounds together · 55% round win association226 observed win/loss round results
Team toolkit
- BurnMagmite: 8 · Sunsage: 18
- DamageVelocect: 10 · Sunsage: 18
- ShieldMagmite: 80
Round inventory
Trinkets
4 trinkets · 3 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 2
On Victory Gain $8.
