Ranked run
Gentleman
Run d7urqemhvh3lbqq · Sep 16, 2026, 6:06 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 15
Round result: win

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+10 Damage and +10 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Dollhime · Rubbin · Vipair · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 80 · Rubbin: 120 · Draconarch: 100 · Mallogre: 100
- PoisonVipair: 15
- ShieldMallogre: 100
Round inventory
Trinkets
104 trinkets · 23 types

Junk × 45
Does nothing.

Wood Sword × 7
Your monsters have +5 Damage.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Training Weights × 3
+100 HP

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3
On Victory Gain $8.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Nugget × 2
Increase Income by $3.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Barbell
+5000 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.
