Ranked run

Gentleman

Run d7urqemhvh3lbqq · Sep 16, 2026, 6:06 AM

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Patch unknownUpdated Sep 16, 2026, 8:36 AM2 observed rounds
Outcomeunknown
Record20
MMR1154?
Tierbronze

Trainer effect

Gentleman

From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 8:36 AM6 board slots89 trinkets
6 of 6board slots filled
Slot 1Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage80
On Battle Start

Gain 2 Junk Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Vipair

CurioToxic

Tier 3 · Cost 35

Cooldown6.5s
Multicast2
Poison15
Ability / passive

Gains +12 Poison permanently whenever you gain a Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Mallogre

CurioRock

Tier 4 · Cost 45

Cooldown9s
Multicast
Damage100
Shield100
On Battle Start

+10 Damage and +10 Shield permanently for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 4Dollhime · Rubbin · Vipair · Mallogre

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 80 · Rubbin: 120 · Draconarch: 100 · Mallogre: 100
  • PoisonVipair: 15
  • ShieldMallogre: 100

Round inventory

Trinkets

89 trinkets · 22 types

Junk × 39

Does nothing.

Wood Sword × 5

Your monsters have +5 Damage.

Sapphire Ring × 3

Monsters in your shop have +10% Heal.

Training Weights × 3

+100 HP

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3

On Victory Gain $8.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Nugget × 2

Increase Income by $3.

Boxing Glove × 5

On Victory Your team gains +5 Damage permanently.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Mighty Bell

Monsters in your shop have +300 Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 3

At the start of each day, give a random monster +8 Sell Value.

Barbell

+5000 HP

Haste Orb

Your monsters have +15% Cooldown Speed.

Treasure Map

Your next Trinket gift choices are 1 rarity tier higher.