Ranked run

Lucky Girl

Run 13fajou5pnsvoxg · Aug 4, 2026, 2:40 AM

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Patch unknownUpdated Aug 4, 2026, 4:00 AM12 observed rounds
Outcomeunknown
Record66
MMR1570?
Tiermaster

Trainer effect

Lucky Girl

Monsters in your shop have a 10% chance to be SHINY.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 4, 2026, 4:00 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Zephyrex

Flying

Tier 4 · Cost 60

Cooldown11s
Multicast
Damage100
On Cast

Give the Flying ally in front +1 Multicast permanently. (Zephyrex cannot have Multicast)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast4
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Dracana · Shelldra
  • Flying × 2Humbolt · Zephyrex

Ability text matches

  • Zephyrex references FlyingGive the Flying ally in front +1 Multicast permanently. (Zephyrex cannot have Multicast)Potential interaction with Humbolt.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore1,199 rounds together · 48% round win association1,199 observed win/loss round results
  • Dracana + Ironcore377 rounds together · 48% round win association377 observed win/loss round results
  • Dracana + Shelldra250 rounds together · 46% round win association250 observed win/loss round results
  • Ironcore + Shelldra230 rounds together · 47% round win association230 observed win/loss round results
  • Dracana + Humbolt183 rounds together · 54% round win association183 observed win/loss round results
  • Humbolt + Zephyrex168 rounds together · 42% round win association168 observed win/loss round results
  • Ironcore + Zephyrex161 rounds together · 45% round win association161 observed win/loss round results
  • Shelldra + Zephyrex161 rounds together · 47% round win association161 observed win/loss round results
  • Dracana + Gildshell155 rounds together · 53% round win association155 observed win/loss round results
  • Humbolt + Shelldra144 rounds together · 51% round win association144 observed win/loss round results
  • Dracana + Zephyrex111 rounds together · 43% round win association111 observed win/loss round results
  • Gildshell + Humbolt86 rounds together · 55% round win association86 observed win/loss round results
  • Gildshell + Ironcore67 rounds together · 52% round win association67 observed win/loss round results
  • Gildshell + Shelldra36 rounds together · 53% round win association36 observed win/loss round results
  • Gildshell + Zephyrex20 rounds together · 40% round win association20 observed win/loss round results

Team toolkit

  • DamageGildshell: 1 · Humbolt: 30 · Zephyrex: 100 · Dracana: 5 · Ironcore: 30 · Shelldra: 15
  • HealShelldra: 15
  • ShockHumbolt: 1

Round inventory

Trinkets

4 trinkets · 3 types

Quick Bell × 2

Monsters that appear in your shop gain +5% Cooldown Speed permanently.

Silver Watch

When one of your monsters levels up, it gains +15% Cooldown Speed permanently.

Blitz Bell

Monsters that appear in your shop gain +30% Cooldown Speed permanently.