Ranked run
Swim Coach
Run kit4j0rn8awwp6g · Aug 31, 2026, 10:03 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Lumijel · Swoonet · Sukoi · Dewlotl · Steamscuttle · Orcana
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Sukoi, Dewlotl, Orcana.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageLumijel: 20 · Swoonet: 30 · Dewlotl: 30
- HealLumijel: 30 · Swoonet: 30 · Sukoi: 80 · Dewlotl: 30 · Steamscuttle: 30 · Orcana: 200
Round inventory
Trinkets
9 trinkets · 7 types

Gold Nugget
Increase Income by $3.

Fire Bell
Fire monsters in your shop have +5 Burn.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Mysterious Mask
Choose a trainer and gain their ability.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
