Ranked run

Swim Coach

Run wbucxlw5h41svbv · Sep 13, 2026, 9:15 PM

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Patch unknownUpdated Sep 15, 2026, 3:37 AM13 observed rounds
Outcomeunknown
Record85
MMR1825?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 3:37 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Snapscald · Sukoi · Lumijel · Swoonet · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Sukoi, Lumijel, Swoonet, Dewlotl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 15
  • DamageLumijel: 40 · Swoonet: 30 · Dewlotl: 30
  • HealSnapscald: 50 · Sukoi: 80 · Lumijel: 60 · Swoonet: 30 · Steamscuttle: 90 · Dewlotl: 30

Round inventory

Trinkets

10 trinkets · 10 types

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Terrarium

Your Bug monsters have +20% Damage.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring

Monsters in your shop have +10% Heal.

Market License

Increase shop rank by 1.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Sapphire Amulet

You receive 25% more Heal.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.