Ranked run

Monster Ranger

Run az7zsitw1wt0jme · Jul 27, 2026, 6:48 AM

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Patch unknownUpdated Jul 27, 2026, 8:20 AM10 observed rounds
Outcomeunknown
Record55
MMR1738?
Tierdiamond

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 2

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 8:20 AM6 board slots0 trinkets
6 of 6board slots filled
Slot 1Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Guardiant

Bug

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +7 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal30
On Cast

+20 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
On Cast

+1 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Guardiant · Bumblebolt
  • Electric × 2Frizzly · Bumblebolt

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +7 Damage.Potential interaction with Velocect, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,451 rounds together · 58% round win association3,451 observed win/loss round results
  • Guardiant + Velocect1,762 rounds together · 58% round win association1,762 observed win/loss round results
  • Boomagon + Velocect1,491 rounds together · 48% round win association1,491 observed win/loss round results
  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Boomagon + Mosslug1,145 rounds together · 43% round win association1,145 observed win/loss round results
  • Bumblebolt + Guardiant1,020 rounds together · 57% round win association1,020 observed win/loss round results
  • Boomagon + Bumblebolt858 rounds together · 52% round win association858 observed win/loss round results
  • Mosslug + Velocect784 rounds together · 59% round win association784 observed win/loss round results
  • Bumblebolt + Mosslug628 rounds together · 61% round win association628 observed win/loss round results
  • Boomagon + Frizzly444 rounds together · 43% round win association444 observed win/loss round results
  • Bumblebolt + Frizzly437 rounds together · 54% round win association437 observed win/loss round results
  • Boomagon + Guardiant275 rounds together · 50% round win association275 observed win/loss round results
  • Guardiant + Mosslug203 rounds together · 65% round win association203 observed win/loss round results
  • Frizzly + Guardiant158 rounds together · 55% round win association158 observed win/loss round results
  • Frizzly + Mosslug148 rounds together · 67% round win association148 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Velocect: 15 · Guardiant: 15 · Boomagon: 40 · Bumblebolt: 3
  • HealMosslug: 30
  • ShockFrizzly: 8 · Bumblebolt: 1

Round inventory

Trinkets

0 trinkets · 0 types

No trinkets were observed for this round.