Ranked run

Monster Ranger

Run csa1tsoltz32fdd · Jul 25, 2026, 11:29 AM

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Patch unknownUpdated Jul 25, 2026, 1:15 PM10 observed rounds
Outcomeunknown
Record46
MMR1494?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:15 PM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Humbolt · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Joltail.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Joltail.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Joltail449 rounds together · 45% round win association449 observed win/loss round results
  • Boomagon + Humbolt418 rounds together · 50% round win association418 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Humbolt + Joltail217 rounds together · 50% round win association217 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Humbolt: 30 · Ironcore: 30 · Boomagon: 40 · Ironcore: 30 · Joltail: 2
  • ShockHumbolt: 1 · Joltail: 8

Round inventory

Trinkets

2 trinkets · 1 types

Power Band × 2

Give the first monster you buy each day +20 Damage.