Ranked run

Monster Ranger

Run csa1tsoltz32fdd · Jul 25, 2026, 11:29 AM

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Patch unknownUpdated Jul 25, 2026, 1:15 PM10 observed rounds
Outcomeunknown
Record46
MMR1494?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:15 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Shelldra
  • Steel × 2Clawnetic · Ironcore
  • Water × 2Shelldra · Dirgefin

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Dirgefin1,589 rounds together · 62% round win association1,589 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Shelldra462 rounds together · 49% round win association462 observed win/loss round results
  • Boomagon + Humbolt418 rounds together · 50% round win association418 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Dirgefin + Shelldra320 rounds together · 51% round win association320 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Dirgefin + Humbolt176 rounds together · 67% round win association176 observed win/loss round results
  • Ironcore + Shelldra167 rounds together · 47% round win association167 observed win/loss round results
  • Dirgefin + Ironcore141 rounds together · 55% round win association141 observed win/loss round results
  • Boomagon + Clawnetic131 rounds together · 38% round win association131 observed win/loss round results
  • Humbolt + Shelldra104 rounds together · 50% round win association104 observed win/loss round results
  • Clawnetic + Dirgefin40 rounds together · 43% round win association40 observed win/loss round results
  • Clawnetic + Shelldra40 rounds together · 40% round win association40 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Shelldra: 15 · Clawnetic: 60 · Dirgefin: 50 · Ironcore: 30 · Humbolt: 40
  • HealShelldra: 15 · Dirgefin: 100
  • ShockHumbolt: 1

Round inventory

Trinkets

4 trinkets · 3 types

Power Band × 2

Give the first monster you buy each day +20 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.