Ranked run
Black Belt
Run mfs9bk1znauq61v · Sep 12, 2026, 6:47 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Celestia · Dracana
- Grass × 2Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage, Beetdown.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 260 · Ginsage: 150 · Ginsage: 150 · Celestia: 130 · Dracana: 15 · Beetdown: 105
Round inventory
Trinkets
7 trinkets · 6 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 2
On Victory Gain $8.

Mysterious Gem
Your monsters have +20% Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mysterious Charm
+25% HP

Winged Crown
Your top middle monster has +1 Multicast.
