Ranked run

Mad Scientist

Run 24qv6sbkuc9rg50 · Sep 16, 2026, 3:00 AM

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Patch unknownUpdated Sep 16, 2026, 3:23 AM11 observed rounds
Outcomeunknown
Record101
MMR1251?
Tierbronze

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 3:23 AM5 board slots29 trinkets
5 of 6board slots filled
Slot 1Level 1

Scorubble

RockToxic

Tier 1 · Cost 10

Cooldown5s
Multicast
Poison2
Shield30
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

The ally behind applies its Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +600 Damage and +600 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Tsunamere

DragonWater

Tier 5 · Cost 55

Cooldown7s
Multicast
Heal400
On Cast

Level up all adjacent allies for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown2s
Multicast

Exact level stats unavailable.

On Cast

Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Onsetra · Tsunamere
  • Water × 2Orcana · Tsunamere

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOnsetra: 100
  • HealOrcana: 200 · Tsunamere: 400
  • PoisonScorubble: 2
  • ShieldScorubble: 30

Round inventory

Trinkets

29 trinkets · 20 types

Locked Box × 4

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Gold Trophy × 2

On Victory Gain $8.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Small Club × 4

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget

Increase Income by $3.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Crown

Your top middle monster has +20 Damage.

Dryad's Charm

+30% HP

Barbell

+5000 HP

Power Band × 2

Give the first monster you buy each day +20 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Haste Orb

Your monsters have +15% Cooldown Speed.

Membership Card

You can use 1 additional Item each day.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).