Ranked run
Mad Scientist
Run 24qv6sbkuc9rg50 · Sep 16, 2026, 3:00 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 10
Round result: win

Gildshell
Tier 2 · Cost 20
+40 Sell Value permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Tsunamere
- Water × 2Orcana · Tsunamere
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Onsetra: 100 · Gachapod: 100
- HealOrcana: 200 · Tsunamere: 400
Round inventory
Trinkets
24 trinkets · 18 types

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 2
On Victory Gain $8.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget
Increase Income by $3.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Crown
Your top middle monster has +20 Damage.

Dryad's Charm
+30% HP

Barbell
+5000 HP

Power Band
Give the first monster you buy each day +20 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Haste Orb
Your monsters have +15% Cooldown Speed.
