Ranked run
Swim Coach
Run wppjaztmzfzrd27 · Sep 14, 2026, 2:23 PM
Patch unknownUpdated Sep 14, 2026, 8:22 PM4 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Sep 14, 2026, 8:22 PM4 board slots1 trinkets
4 of 6board slots filled
Slot 1Level 2

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal60
On Cast
+40 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Craghorn
GrassRock
Tier 2 · Cost 30
Cooldown6s
Multicast—
Damage20
Shield20
Ability / passive
When you use an item, this gains +20 Damage and Shield.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn5
Damage5
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Berroon
Grass
Tier 2 · Cost 20
Cooldown4s
Multicast—
Damage40
On Battle Start
The next 1 items in your shop will be Berries.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Mosslug · Craghorn · Berroon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnScorchimp: 5
- DamageCraghorn: 20 · Scorchimp: 5 · Berroon: 40
- HealMosslug: 60
- ShieldCraghorn: 20
Round inventory
Trinkets
1 trinkets · 1 types

Gold Trophy
On Victory Gain $8.
