Ranked run
Swim Coach
Run f56gnov5zxx25pl · Sep 15, 2026, 3:55 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 29
Round result: win

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +576% Cooldown Speed permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Ninflora · Quillustrous
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +576% Cooldown Speed permanently.Potential interaction with Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 3,840 · Omnichrome: 1 · Omnichrome: 1 · Ninflora: 1,200 · Quillustrous: 5,400
- ShieldOpalion: 168
Round inventory
Trinkets
81 trinkets · 35 types

Fire Bell
Fire monsters in your shop have +5 Burn.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Bargain Bin
The first Common monster you buy each day is free.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Wood Sword
Your monsters have +5 Damage.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Power Crown
Your top middle monster has +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Power Bell × 2
Monsters in your shop have +25 Damage.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Training Weights
+100 HP

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl
All monsters in your shop are SHINY.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Holy Grail × 22
On Victory Gain $100.

Mega Upgrade Disc × 6
When a monster reaches level 3, level it up again and destroy this.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Barbell × 4
+5000 HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Mighty Bell
Monsters in your shop have +300 Damage.

Mysterious Charm
+25% HP

Excalibur × 4
Your monsters have +350 Damage.
