Ranked run

Scavenger

Run 9rap2fbzhdpv496 · Sep 15, 2026, 1:46 PM

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Patch unknownUpdated Sep 15, 2026, 3:07 PM15 observed rounds
Outcomeunknown
Record105
MMR1668?
Tierbronze

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 9

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 15, 2026, 3:07 PM3 board slots57 trinkets
3 of 6board slots filled
Slot 1Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 5

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Dewlotl · Swoonet

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDewlotl: 30 · Swoonet: 30
  • HealDewlotl: 30 · Swoonet: 30

Round inventory

Trinkets

57 trinkets · 15 types

Bargain Bin

The first Common monster you buy each day is free.

Gold Nugget × 10

Increase Income by $3.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Locked Box × 8

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fire Orb × 4

Your Fire monsters have +3 Burn.

Power Crown × 2

Your top middle monster has +20 Damage.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Gold Trophy × 6

On Victory Gain $8.

Power Pouch × 6

When you buy an item, give your monsters +2 Damage.

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Bracelet × 4

At the start of each day, give a random monster +8 Sell Value.