Ranked run
Chemist
Run n0au79u27mta0i5 · Sep 16, 2026, 2:09 AM

Trainer effect
Chemist
Your Toxic monsters have +1 Poison. When any monster levels up, increase this effect by +1 Poison.
Selected team
Round 24
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Rigalord: 1 · Gachapod: 300
Round inventory
Trinkets
180 trinkets · 51 types

Junk
Does nothing.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 13
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 8
Increase Income by $3.

Power Crown × 5
Your top middle monster has +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Momentum Flag × 4
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Topaz Ring × 6
Monsters in your shop have +10% Shield.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Fancy Sword × 7
Your monsters have +3% Damage for each Trinket you have.

Gold-o-matic
Increase Income by $30.

Sapphire Ring × 11
Monsters in your shop have +10% Heal.

Market License
Increase shop rank by 1.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Training Weights × 9
+100 HP

Power Band × 2
Give the first monster you buy each day +20 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Fire Bell × 4
Fire monsters in your shop have +5 Burn.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Topaz Amulet
You receive 25% more Shield.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell × 6
Monsters in your shop have +300 Damage.

Zenith Stone × 5
When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.

Membership Card × 5
You can use 1 additional Item each day.

Terrarium
Your Bug monsters have +20% Damage.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Gold Bracelet × 9
At the start of each day, give a random monster +8 Sell Value.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Power Pouch × 7
When you buy an item, give your monsters +2 Damage.

Quick Flag × 9
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Razor Beak
Your Flying monsters have +1 Multicast.

Wood Sword × 3
Your monsters have +5 Damage.

Excalibur
Your monsters have +350 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 2
+5000 HP

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Incense
The next 5 shops will contain only Legendary monsters.
