Ranked run

Swim Coach

Run ozcagpnqdx4azrm · Sep 16, 2026, 2:01 PM

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Patch unknownUpdated Sep 16, 2026, 2:37 PM12 observed rounds
Outcomeunknown
Record102
MMR1111?
Tiersilver

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 2:37 PM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage240
Heal360
On Battle Start

Allies of level 3 or above gain +240 Damage and +240 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Steamscuttle · Dewlotl · Lumijel · Orcana · Snapscald · Swoonet
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Lumijel, Orcana, Snapscald, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 10
  • DamageDewlotl: 30 · Lumijel: 240 · Swoonet: 30
  • HealSteamscuttle: 90 · Dewlotl: 30 · Lumijel: 360 · Orcana: 200 · Snapscald: 50 · Swoonet: 30

Round inventory

Trinkets

15 trinkets · 10 types

Junk × 4

Does nothing.

Gold Nugget

Increase Income by $3.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Purple Incense

The next 5 shops will contain only Super Rare monsters.