Ranked run
Swim Coach
Run ozcagpnqdx4azrm · Sep 16, 2026, 2:01 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: win

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +240 Damage and +240 Heal permanently.
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Steamscuttle · Dewlotl · Lumijel · Orcana · Snapscald · Swoonet
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Lumijel, Orcana, Snapscald, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 10
- DamageDewlotl: 30 · Lumijel: 240 · Swoonet: 30
- HealSteamscuttle: 90 · Dewlotl: 30 · Lumijel: 360 · Orcana: 200 · Snapscald: 50 · Swoonet: 30
Round inventory
Trinkets
14 trinkets · 9 types

Junk × 4
Does nothing.

Gold Nugget
Increase Income by $3.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.
