Ranked run
Swim Coach
Run fguyc7urm8nfqp8 · Sep 16, 2026, 4:43 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 5
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Dewlotl · Kappow · Swoonet
- Dragon × 2Boomagon · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Dewlotl: 30 · Onsetra: 100 · Boomagon: 40 · Kappow: 60 · Swoonet: 30
- HealDewlotl: 30 · Swoonet: 30
Round inventory
Trinkets
4 trinkets · 4 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Amulet
You receive 25% more Heal.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
