Ranked run

Swim Coach

Run fguyc7urm8nfqp8 · Sep 16, 2026, 4:43 AM

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Patch unknownUpdated Sep 16, 2026, 5:47 AM13 observed rounds
Outcomeunknown
Record85
MMR1179?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 5:47 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 6 · Shiny

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Lumijel · Kappow · Snapscald · Dewlotl · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Kappow, Snapscald, Dewlotl, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 15
  • DamageLumijel: 60 · Dewlotl: 30 · Swoonet: 30
  • HealLumijel: 90 · Snapscald: 100 · Dewlotl: 30 · Steamscuttle: 90 · Swoonet: 30

Round inventory

Trinkets

12 trinkets · 11 types

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Amulet × 2

You receive 25% more Heal.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Trophy

On Victory Gain $8.

Barbell

+5000 HP

Mysterious Charm

+25% HP

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.