Ranked run

Monster Ranger

Run 2gl4t6zpd7o9s9e · Jul 27, 2026, 10:40 AM

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Patch unknownUpdated Jul 27, 2026, 2:30 PM12 observed rounds
Outcomeunknown
Record75
MMR1897?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 2:30 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Cicadence

Bug

Tier 3 · Cost 25

Cooldown6s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Electric × 2Frizzly · Humbolt
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cicadence + Velocect1,757 rounds together · 52% round win association1,757 observed win/loss round results
  • Frizzly + Velocect1,164 rounds together · 52% round win association1,164 observed win/loss round results
  • Berroon + Velocect1,034 rounds together · 51% round win association1,034 observed win/loss round results
  • Humbolt + Ironcore877 rounds together · 48% round win association877 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Humbolt + Velocect577 rounds together · 47% round win association577 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Berroon + Frizzly252 rounds together · 50% round win association252 observed win/loss round results
  • Berroon + Humbolt249 rounds together · 55% round win association249 observed win/loss round results
  • Berroon + Cicadence211 rounds together · 55% round win association211 observed win/loss round results
  • Cicadence + Frizzly187 rounds together · 43% round win association187 observed win/loss round results
  • Berroon + Ironcore171 rounds together · 50% round win association171 observed win/loss round results
  • Cicadence + Ironcore161 rounds together · 45% round win association161 observed win/loss round results
  • Cicadence + Humbolt88 rounds together · 53% round win association88 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Frizzly: 1 · Ironcore: 30 · Velocect: 25 · Berroon: 40 · Humbolt: 30
  • ShockFrizzly: 16 · Humbolt: 1

Round inventory

Trinkets

4 trinkets · 3 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Wood Sword × 2

Your monsters have +5 Damage.

Power Crown

Your top middle monster has +20 Damage.