Ranked run
Scavenger
Run 9n16a2olgwgih7w · Sep 16, 2026, 3:28 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 17
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +60 Damage permanently.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Shrinell · Gachapod · Rubbin · Dollhime
- Dragon × 2Tsunamere · Draconarch
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Gachapod: 100 · Rubbin: 120 · Draconarch: 100
- HealTsunamere: 400
Round inventory
Trinkets
168 trinkets · 25 types

Junk × 128
Does nothing.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Market License × 2
Increase shop rank by 1.

Fire Orb × 5
Your Fire monsters have +3 Burn.

Dryad's Charm
+30% HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Winged Crown
Your top middle monster has +1 Multicast.

Wood Sword × 2
Your monsters have +5 Damage.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget
Increase Income by $3.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Bell
Fire monsters in your shop have +5 Burn.

Rocket Boots
Monsters in your shop gain Flying typing.

Mysterious Charm
+25% HP
