Ranked run

Swim Coach

Run hr0b2ig8a9z52dc · Jul 8, 2026, 3:06 PM

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Patch unknownUpdated Aug 2, 2026, 4:32 AM6 observed rounds
Outcomeunknown
Record42
MMR1451?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 22

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 2, 2026, 4:32 AM4 board slots62 trinkets
4 of 6board slots filled
Slot 1Level 1 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 96% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +24% Damage per Mythical Item used.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage160
On Battle Start

The next 6 items in your shop will be Berries. When you use an item, this gains +60 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Faebloom · Berroon

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOmnichrome: 1 · Faebloom: 777 · Cosmivore: 1 · Berroon: 160

Round inventory

Trinkets

62 trinkets · 23 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 3

Your top middle monster has +20 Damage.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Razor Beak

Your Flying monsters have +1 Multicast.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mysterious Mask

Choose a trainer and gain their ability.

Excalibur × 12

Your monsters have +350 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Mega Upgrade Disc × 7

When a monster reaches level 3, level it up again and destroy this.

Metronome × 6

When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 4

Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 6

When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown × 4

Your top middle monster has +80% stats (except Cooldown and Multicast).

Winged Crown × 2

Your top middle monster has +1 Multicast.

Holy Grail × 2

On Victory Gain $100.

Barbell × 2

+5000 HP