Ranked run

Swim Coach

Run hr0b2ig8a9z52dc · Jul 8, 2026, 3:06 PM

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Patch unknownUpdated Aug 2, 2026, 4:32 AM6 observed rounds
Outcomeunknown
Record42
MMR1451?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 21

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 2, 2026, 4:32 AM5 board slots55 trinkets
5 of 6board slots filled
Slot 1Level 2 · Shiny

Aerophim

Flying

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage666
On Cast

Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Aerophim

Flying

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage666
On Cast

Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4.0 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

The next 3 items in your shop will be Berries. When you use an item, this gains +30 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 40% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageAerophim: 666 · Aerophim: 666 · Shelldra: 15 · Berroon: 40 · Cosmivore: 1
  • HealShelldra: 15

Round inventory

Trinkets

55 trinkets · 22 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 3

Your top middle monster has +20 Damage.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Razor Beak

Your Flying monsters have +1 Multicast.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mysterious Mask

Choose a trainer and gain their ability.

Excalibur × 10

Your monsters have +350 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Mega Upgrade Disc × 6

When a monster reaches level 3, level it up again and destroy this.

Metronome × 6

When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 6

When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown × 4

Your top middle monster has +80% stats (except Cooldown and Multicast).

Winged Crown × 2

Your top middle monster has +1 Multicast.

Holy Grail × 2

On Victory Gain $100.