Ranked run
Swim Coach
Run vv76xot30pky7fb · Jul 15, 2026, 4:58 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $2.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sirenade · Dirgefin · Torrantler · Plunderbird
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Dirgefin, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 130 · Dirgefin: 50 · Celestia: 130 · Plunderbird: 1
- HealSirenade: 300 · Dirgefin: 100 · Torrantler: 200 · Plunderbird: 55
Round inventory
Trinkets
17 trinkets · 11 types

Power Band
Give the first monster you buy each day +20 Damage.

Market License × 2
Increase shop rank by 1.

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Barbell × 2
+5000 HP

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Mask
Choose a trainer and gain their ability.

Mysterious Charm
+25% HP
