Ranked run

Scavenger

Run zn4m62u0omnnwg8 · Sep 5, 2026, 3:50 AM

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Patch unknownUpdated Sep 5, 2026, 4:13 AM13 observed rounds
Outcomeunknown
Record85
MMR2115?
Tiermaster

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 4

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 5, 2026, 4:13 AM4 board slots22 trinkets
4 of 6board slots filled
Slot 1Level 1

Lamplet

BugFire

Tier 1 · Cost 5

Cooldown2.5s
Multicast
Burn1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Rattleghast

GhostToxic

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Poison1
On Battle Start

Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast2
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Nekoffin

CurioGhost

Tier 2 · Cost 20

Cooldown13s
Multicast
Damage250
On Knocked Out

Gain a random non-unique Common Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Ghost × 2Rattleghast · Nekoffin

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnLamplet: 1
  • DamageSwoonet: 30 · Nekoffin: 250
  • HealSwoonet: 30
  • PoisonRattleghast: 1

Round inventory

Trinkets

22 trinkets · 7 types

Gold Bracelet × 4

At the start of each day, give a random monster +8 Sell Value.

Junk × 6

Does nothing.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Gold Trophy × 2

On Victory Gain $8.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.