Ranked run
Black Belt
Run 7c8jgbfb12zj14j · Sep 13, 2026, 5:34 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 9
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
Level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Celestia · Dracana
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 130 · Gildshell: 1 · Celestia: 130 · Dracana: 10 · Beetdown: 105
- HealSukoi: 80
Round inventory
Trinkets
11 trinkets · 10 types

Gold Trophy × 2
On Victory Gain $8.

Greedy Gloves
You can take all of the choices from your next Trinket gift.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown
Your top middle monster has +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Membership Card
You can use 1 additional Item each day.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
