Ranked run
Scavenger
Run 4odlk2elpt368e7 · Aug 29, 2026, 3:41 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 9
Round result: win

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Steamscuttle · Sukoi · Kappow
- Curio × 2Rubbin · Furnadon
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Kappow.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageOnsetra: 200 · Kappow: 150 · Rubbin: 80
- HealSteamscuttle: 90 · Sukoi: 80
Round inventory
Trinkets
47 trinkets · 20 types

Junk × 8
Does nothing.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2
On Victory Gain $8.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Terrarium × 2
Your Bug monsters have +20% Damage.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Training Weights × 4
+100 HP

Fire Bell × 4
Fire monsters in your shop have +5 Burn.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
