Ranked run
Scavenger
Run 4odlk2elpt368e7 · Aug 29, 2026, 3:41 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 15
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Ouroblaze · Onsetra
- Fire × 2Ouroblaze · Steamscuttle
- Water × 2Sukoi · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Ouroblaze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageOuroblaze: 400 · Ouroblaze: 400 · Onsetra: 300 · Shrinell: 480
- HealSukoi: 80 · Steamscuttle: 60
Round inventory
Trinkets
57 trinkets · 23 types

Junk × 8
Does nothing.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2
On Victory Gain $8.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Terrarium × 2
Your Bug monsters have +20% Damage.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Training Weights × 4
+100 HP

Fire Bell × 4
Fire monsters in your shop have +5 Burn.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Silver Watch × 5
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Wood Sword × 2
Your monsters have +5 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Mask
Choose a trainer and gain their ability.
