Ranked run
Bug Catcher
Run gs9fq9efo5svjcv · Sep 1, 2026, 7:30 PM

Trainer effect
Bug Catcher
The first Bug monster you buy each day is free.
Selected team
Round 13
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Rubbin · Dollhime
- Dragon × 2Onsetra · Draconarch
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Onsetra: 300 · Quillustrous: 300 · Draconarch: 100
- HealSukoi: 80
Round inventory
Trinkets
87 trinkets · 30 types

Bargain Bin
The first Common monster you buy each day is free.

Junk
Does nothing.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Gold Trophy × 8
On Victory Gain $8.

Boxing Glove × 9
On Victory Your team gains +5 Damage permanently.

Bug Net
Bug monsters in the shop cost 3 less.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Quick Flag × 8
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 5
+100 HP

Power Bell
Monsters in your shop have +25 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Topaz Ring × 7
Monsters in your shop have +10% Shield.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Barbell × 3
+5000 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.

Gold Nugget × 2
Increase Income by $3.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Wood Sword
Your monsters have +5 Damage.

Winged Crown
Your top middle monster has +1 Multicast.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Excalibur × 2
Your monsters have +350 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
