Ranked run
Scavenger
Run 80edvgxus1nzhfd · Sep 13, 2026, 2:15 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 9
Round result: loss

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 100% of the Poison stacks on the enemy.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Cinnabark · Miasmaw · Vipair
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Draconarch: 100
- PoisonCinnabark: 10 · Miasmaw: 10 · Vipair: 5 · Cinnabark: 5
Round inventory
Trinkets
26 trinkets · 14 types

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy × 2
On Victory Gain $8.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget
Increase Income by $3.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Training Weights
+100 HP

Power Pouch
When you buy an item, give your monsters +2 Damage.

Research Notes
Legendary monsters are much more likely to appear in your shop.
