Ranked run
Scavenger
Run 80edvgxus1nzhfd · Sep 13, 2026, 2:15 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 11
Round result: loss

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Cinnabark · Miasmaw · Drumire
Ability text matches
- Drumire references ToxicWhen a Toxic ally casts, give it +5% Cooldown Speed for this battle.Potential interaction with Cinnabark, Miasmaw, Miasmaw.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Draconarch: 100
- PoisonCinnabark: 10 · Miasmaw: 10 · Drumire: 20 · Miasmaw: 10
Round inventory
Trinkets
26 trinkets · 14 types

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy × 2
On Victory Gain $8.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget
Increase Income by $3.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Training Weights
+100 HP

Power Pouch
When you buy an item, give your monsters +2 Damage.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
