Ranked run
Mad Scientist
Run 3gw491sgmmklooj · Sep 13, 2026, 9:45 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 12
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Saberhorn · Onsetra · Tsunamere
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Gachapod: 200 · Saberhorn: 100 · Onsetra: 100
- HealTsunamere: 400
Round inventory
Trinkets
54 trinkets · 31 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Junk × 5
Does nothing.

Power Bell × 3
Monsters in your shop have +25 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Training Weights
+100 HP

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Membership Card
You can use 1 additional Item each day.

Power Crown
Your top middle monster has +20 Damage.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Market License × 2
Increase shop rank by 1.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Barbell × 3
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Sapphire Amulet
You receive 25% more Heal.

Fire Bell
Fire monsters in your shop have +5 Burn.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Terrarium × 2
Your Bug monsters have +20% Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget
Increase Income by $3.
