Ranked run
Scavenger
Run hlirru01rzsor1g · Sep 10, 2026, 1:34 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 13
Round result: win

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+10 Damage and +10 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Nekoffin · Rubbin · Mallogre
- Ghost × 3Nekoffin · Rattleghast · Danuki
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageNekoffin: 750 · Rubbin: 80 · Danuki: 40 · Mallogre: 100 · Danuki: 40
- PoisonRattleghast: 1
- ShieldMallogre: 100
Round inventory
Trinkets
59 trinkets · 21 types

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 3
Increase Income by $3.

Junk × 15
Does nothing.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Wood Sword × 5
Your monsters have +5 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 4
On Victory Gain $8.

Training Weights × 3
+100 HP

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Market License × 2
Increase shop rank by 1.

Topaz Amulet
You receive 25% more Shield.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
