Ranked run
Burglar
Run gbqig52mqi43b44 · Sep 7, 2026, 5:00 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 14
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +216 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Dollhime
- Dragon × 2Onsetra · Celestia
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 240 · Onsetra: 100 · Celestia: 130 · Onsetra: 200 · Shrinell: 480
Round inventory
Trinkets
79 trinkets · 29 types

Junk × 4
Does nothing.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Wood Sword × 4
Your monsters have +5 Damage.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Gold Trophy × 6
On Victory Gain $8.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 5
+100 HP

Gold Nugget × 4
Increase Income by $3.

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Barbell
+5000 HP

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Echo Bell
When you buy a 0 cost item, use it an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.
