Ranked run

Burglar

Run gbqig52mqi43b44 · Sep 7, 2026, 5:00 AM

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Patch unknownUpdated Sep 7, 2026, 6:52 AM15 observed rounds
Outcomeunknown
Record105
MMR2270?
Tiermaster

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Sep 7, 2026, 6:52 AM6 board slots79 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage240
On Battle Start

Gain 6 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

The ally behind applies its Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

The ally behind applies its Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage480
Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +216 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Rubbin · Shrinell · Dollhime
  • Dragon × 2Onsetra · Celestia

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 240 · Onsetra: 100 · Celestia: 130 · Onsetra: 200 · Shrinell: 480

Round inventory

Trinkets

79 trinkets · 29 types

Junk × 4

Does nothing.

Sapphire Ring × 4

Monsters in your shop have +10% Heal.

Wood Sword × 4

Your monsters have +5 Damage.

Gold Bracelet × 6

At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 6

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Fire Bell

Fire monsters in your shop have +5 Burn.

Power Crown

Your top middle monster has +20 Damage.

Gold Trophy × 6

On Victory Gain $8.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 5

+100 HP

Gold Nugget × 4

Increase Income by $3.

Topaz Ring × 5

Monsters in your shop have +10% Shield.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword × 3

Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Barbell

+5000 HP

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Locked Box × 3

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Echo Bell

When you buy a 0 cost item, use it an additional time.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.