Ranked run
Burglar
Run gbqig52mqi43b44 · Sep 7, 2026, 5:00 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +72 Damage permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Rubbin · Furnadon · Shrinell · Dollhime
- Fire × 2Furnadon · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 10
- DamageRubbin: 240 · Onsetra: 100 · Shrinell: 320
- HealSteamscuttle: 60
Round inventory
Trinkets
52 trinkets · 23 types

Junk × 4
Does nothing.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Wood Sword × 3
Your monsters have +5 Damage.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Gold Trophy × 4
On Victory Gain $8.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 3
+100 HP

Gold Nugget × 2
Increase Income by $3.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Barbell
+5000 HP
